다시보는 웨비나

Building a Near Real-Time Pipeline for All Things Blizzard

videoImage

주최자

Chris Burkhart

Jordan Irwin

주요 내용

With six massively successful game franchises, such as World of Warcraft and Overwatch, Blizzard Entertainment generates a ton of data. Harnessing this data quickly reduces response times for customer-impacting events, helps identify potential problems early, lets them know which game features are working best (or not the best...), and improves all around "time to insight" for any questions they may have throughout their business.

Jordan and Chris will share how they leverage Elasticsearch, Logstash, Kafka, Kibana, tribes, and Node.js to generate actionable value from gamer and server events. You will leave with an appreciation of how they push the limits of technology for the love of the game, and the player.